The gameplay is very compartmentalised, meaning you learn your limits quickly. This could be by way of nets that once plunged acquire fish passively, pots that gather over time for you to collect and dredging with a winch. ![]() Your starting rod can only catch shallow and coastal fish, but as you progress you’ll unlock more methods. There are over 150 to discover, and after 15 hours with the game, I’ve still not collected them all. This’ll be the geographical area but more specifically shallow waters, coastal or oceanic etc. It’s simple yet gratifying and does have some advancements dependent on the fish.Įach type of fish you catch is entered into your encyclopedia with its stats, monetary worth and what kind of waters they can be found in. Once you approach a patch of disturbed water – that usually has fish seen beneath it – you’ll initiate a small mini-game where you tap square within the green zone. Dredge-fully Addictiveīecause of your starter kit, you’ll see yourself doing a loop around the sea of Great Marrow using your rod to fish. Your boat’s capabilities are extremely limited at the beginning and when every movement with the left stick makes the day-and-night cycle tick, you’re not pushing the boat out at the start. You start your journey with a humble fishing rod and a light for when it gets dark. The whole game is from the third-person perspective of your boat. Thankfully the gameplay has so many satisfying loops, it elevates the narrative. Whilst I’ve got both possible endings (I assume), there’s still a lot of backstory I’m hoping to learn as I try for the Platinum trophy. There’s so much world-building that you have to earn, making the story an overall compelling journey albeit a late bloomer. However, the ending has compelled me to try and discover everything and really learn all that Dredge has to offer. There are a couple of off-the-cuff lines from certain characters or discoveries out on my travels that made me question my motives – though those moments were few and far between. Before that, I felt like a yes-man just accepting blindly for gameplay rewards. I might have been distracted by fighting for my life every day I went out to sea, but the story didn’t click until the final act. ![]() This makes the true horror what is left to the unknown. In true cosmic horror fashion, the unexplainable remains unexplained. This is the driving force of the narrative and by the time I finished it, I was still trying to piece it all together. ![]() You learn this solemn tale from a man known only as The Collector, who urges you to find relics and in turn learn more about the mysteries of the deep seas. It’s a stranglehold as most people can’t cross islands before sundown, forcing them to live within their means. You learn very quickly that the seas have been cursed, emanating a fog that corrupts the minds of people who dare wade through it, as well as creating aberrations of fish. You’re a pariah for the most part and with seemingly no knowledge of your past, you toss it up to the archipelago being a dystopia rather than a paradise. The townspeople are aloof, and if they’re not, they usually have an ulterior motive or both. He kindly replaces your boat, with the promise that you pay off your debt by supplying the Fishmonger with… you guessed it, fish. You wake up on the pier of Greater Marrow – one of the many islands within this fictional archipelago – and are greeted by the town’s Mayor. We meet our unnamed protagonist in rough waters during a storm, only to be shipwrecked moments later. And that’s exactly what happened in the best way possible in this third-person fishing survival sim. What initially looked like a quaint fishing game that you could get lost in, became a descent into cosmic horror that I was going to be captured by.
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